Sadly, enemy psycasters are rare, low level, and dangerous, so you aren't likely to use this on enemies. Not worth it, too much hastle.ĭrain Psyessence: Devour all the EXP of a target, killing it. Recharge Focus Ritual Reward: Refilling focus gives a small amount of EXP. It's a very nice boost, but the micro of managing the cooldown is annoying. ![]() I wouldn't do that unless I had a small army of established psycasters first.Ĭhronomancer Timeskip Meditation: Each use grants 300 EXP, enough to blitz through the first few levels, after which point you can start transfering your age to prisoners. If you can get away with it, it's faster to invest in Psystats FIRST and THEN choose abilities. PsyStats: Don't forget you get faster EXP gain the more you invest in Psystats. You get it free with SOS2, so you'll never have to waste a level up on this! It's actually EASIER to abuse percentage wealth if you are a POOR colony.Īrchotech: Not sure. If it were based on absolute value, instead of percentage value, I might like it more, but it's really hard to cram a colonies worth of wealth into a single 7x7 meditation area. Costs a lot of wood and labor to keep the fires fed, but it does stack easily with everything else. If your ideology relics count as artifacts, that might make things easier.įlame is eh. Bringing the corpses with you on caravans will be a pain.Īrchotech: Not sure. Morbid: The bonus is nice, but the logistics of killing off relatives may or may not be tricky. Minimal is kinda meh, but walls ARE plentiful, and you only need 1 wall to benefit. Consider bringing legendary small statues on caravans. (Watch out for dishonored throneroom mood debuffs if you add research benches though.)Īrtistic is really good, as long as you have a good crafter and/or the Archotechist path to bump the quality of everything up to Excellent. (Cough tribal start Cough)ĭiginified Thrones are really good, because the small thrones take up the same amount of space as a regular meditation spot, making it easy to stack buffs. Group Focus is really strong, but only once you have 3+ psycasters. It may need more, because it's still at the top. Natural is so OP that it got a minor nerf already. It allows meditating at the Archotech Spore that serves as the late-game AI for your ship. If colony is large, this might be impossible to use.Īrchotechnology: "Archotech Artifacts" Not sure what counts as an artifact, especially with mods in effect.Īrchotech: From SOS2, all pawns get this by default. Wealth: "Percentage of colony wealth" If colony is poor/small, this might be easier. Pyromaniacs get this for free.ĭignified: Requires a title. Total possible is 38%(?)įlame: Brazier gives 15% if lit, with up to 8 other nearby flames (ie, lit torches) that give 2% each, for 31% total. Up to four secondary sarcophagi or graves can add up to 8% if they contain humans. Morbid: Sarcophagus gives 20%, +10% if a relative is inside. There is no additional benefit for having more than 5 meditators. 1 person gives 0%, 2 people together get 6%, 3 get 20%, 4 get 45%, 5 get 80%. ![]() Natural: ? from anima tree, ? from shrines, ? from anima stones. Artistic is the default meditation type for non-tribals. A Legendary Sculpture gives ?%, plus 16% if all secondary sculptures are legendary. A masterwork Sculpture gives 34% by itself. If the 8 sculptures are also Excellent, add about 8% for 41% total. May result in the pawn wandering all over the map to meditate if you don't give them a better focus item or meditation spot.Īrtistic: An Excellent Sculpture gives about 33% by itself, and can link to 8 other sculptures. Useful when ruin diving, as walls are plentiful. Minimal: 22% meditation strength from any wall. Increasing the Psy Stat raises this base value by 10% per level invested. Nothing: Pawns seem to be able to meditate at their base value of 50%, even if no focus items are in range. Thus, the optimal meditation setup will have one of each major meditation item in a spot where all the meditation spots areas overlap, and all secondary items outside that radius. Secondary focus items (such as torches for a Brazier) can be outside this area, as long as they show a green line to the focus item they augment. ![]() The main focus item (such as a Brazier for Flame focus) must be inside the 7x7 circle of the meditation spot to give it's bonus.
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